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Cubic Matter • Search

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[Accepted]Ac

Hi! some of my stuff : (at quadropolis) maps: soasago2, glitchrace scripts: typewrite (automated typing of letters), teledemo (working triggers and doors in multiplayer), terminal velocity (death when falling) also http://www.4shared.com/file/t0Ktcml7/glitcheum.html http://www.4shared.com/file/uKLio...
by Ac
Tue Sep 07, 2010 10:56 pm
 
Forum: Recruitment
Topic: [Accepted]Ac
Replies: 9
Views: 3731

sokoban game

Its a classic game of Sokovan. Needs only original Sauerbraten game to work. Will probably implement level files and level loading (not only level 1). Same stuff i did can be used for many more puzzle games.

edit: to push box bind key to [pushblock]. Stand in front of box and push.
by Ac
Sun Oct 03, 2010 7:33 pm
 
Forum: Misc
Topic: sokoban game
Replies: 4
Views: 2320

sokoban game (version 0.4 alpha)

Improved a lot of things: - 5x faster entity rendering using entselect calls directly instead of entfind (which is buggy btw), now level load takes 4 secs ( 100 entities /second) - added level loading capabilities ( just type /level 1, level 2 or just level for empty level). This all works in non ed...
by Ac
Fri Oct 08, 2010 7:22 am
 
Forum: Misc
Topic: sokoban game
Replies: 4
Views: 2320

Re: Expand to Minecraft?

I dont really get why that game is so popular (maybe i failed to get the full idea?). If you want to think big you could make a mod and implement minecraft in sauerbraten :D (shouldnt be that hard if you understand cube2 source; especialy mpcopy function etc).
by Ac
Fri Oct 08, 2010 7:38 am
 
Forum: Minecraft
Topic: Expand to Minecraft?
Replies: 8
Views: 3159

Re: Clan Logo

Well i was thinking about something along these lines ... logo.jpg screenshot_604707.jpg Idea is pretty simple but has looks maybe change some colors etc... Basically what i did is texture page 8, 3rd from last (its shader is set to shiny effect and envmap = mirrors). Then i did vcolor 0.001 0 0 and...
by Ac
Fri Oct 08, 2010 9:54 am
 
Forum: Government
Topic: Clan Logo
Replies: 52
Views: 33374

cm|race

its small map but already 400k ( for comparison cooprace (huge detailed map) is 1800 k). Maybe good idea not to go into too many small details. just a few small fixes ( cave walls more round, some supports, etc.) uploading here (because of disconnect when uploading "big" maps) Just an exam...
by Ac
Thu Oct 28, 2010 2:17 pm
 
Forum: Maps
Topic: cm|race
Replies: 1
Views: 1242

Re: cm|Valley - Our Clan Map

new house for cm_valley

cm_house.jpg
cm_house.jpg (92.21 KiB) Viewed 3719 times
by Ac
Thu Oct 28, 2010 11:36 pm
 
Forum: Maps
Topic: cm|Valley - Our Clan Map
Replies: 139
Views: 52714

Re: cm|Valley - Our Clan Map

siralex, can you make so we can upload maps on forum where they can be accessed later with #loadmap command ?

here is version of cmvalley with my house added
by Ac
Fri Oct 29, 2010 2:55 pm
 
Forum: Maps
Topic: cm|Valley - Our Clan Map
Replies: 139
Views: 52714

glitcheum2

just work version since i cant upload otherwise. maybe ftp access would be good idea?
by Ac
Sat Oct 30, 2010 5:28 pm
 
Forum: Maps
Topic: glitcheum2
Replies: 0
Views: 1004

race timer

Not much time lately. Well i notice you guys work on race map; so this might come handy. Made this some time ago. Basically race timer with checkpoints progress reports. Can be enhanced by using /getmillis for more precision (now 1/10 sec). Included is demo map. Times are written on top left (echo) ...
by Ac
Mon Oct 25, 2010 9:28 pm
 
Forum: Misc
Topic: race timer
Replies: 0
Views: 775
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